SuperNova
Fast paced ghost combat (University project) Click here to go to the game page.
The project is to help teach young students to code in a fun and interactive way. They play the game and complete levels by manipulating the code live. Built using: Javascript, Html, CSS, CodeMirror and Phaser Click here to go to the game page.
Live Code Editor Project Read More »
Networked drift racing game developed using Unity and c#. All of the networking is from scratch using c# and the server is hosted on AWS Lightsail. Click here to go to the game page.
Networking From Scratch (Experiment) Read More »
This game was built in a week for the UntitledGameStudio Gamejam Click here to go to the game page.
I was given the task to build a Command Line based Dungeon Crawler. In summary, the aim of the game is to navigate your player through a maze of monsters with the purpose of reaching the exit. The player can earn bonus points by collecting gold, however, this comes with the added risk of engaging
CMD Dungeon Crawler Read More »
Fast-paced FPS and Parkour with a hint of hack n slash! Built in 72 hours for the “WOWIE Jam 3.0”. Click here to go to the game page.
I created the Game Studio “OkapiGameStudio” (OGS) and formed a small team of developers. We developed the game “VrTowerDefence”, a VR tower defence game with procedurally generated pathways. I loved making this game but due to the lack of experience at the time, it got quite difficult to maintain and was put to the side.
A little experiment to help learn procedural generation in Unity. I can not take full credit, I followed this really useful tutorial: https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3 Click here to go to the game page.
Procedural Generated Islands (Experiment) Read More »